Roadmap

Release notes for Dungeon Lords

0.80.0

Development

  • Added
    New controls for combat. - ds#34 - Thanks @pincho3202
  • Added
    Display information in keywords / skills / descriptions. - ds#31 - Thanks @systemid0x00
  • Improved
    Improved difficulty and map selection. - ds#35 - Thanks @pincho3202
  • Fixed
    Road block depending on the player's choice. - ds#32 - Thanks @pincho3202
  • Fixed
    Steamdeck performance issues and flickering. - ds#30 - Thanks @systemid0x00
  • 0.79.0

    April 14th, 2025

    • Added
      New asynchronous persistence system for Steam. - #248
    • Improved
      Combat takes into consideration the various status effects. - #247
    • Improved
      Change the mana position in the user interface. - ds#29 - Thanks @kao_ri_san
    • Improved
      Fine-tuned hero pathfinding - #246
    • Improved
      User interface for rewards earned in combat - #245
    • Fixed
      Broken UI when receiving a treasure in the treasure panel. - ds#28 - Thanks @kao_ri_san
    0.78.0

    April 3rd, 2025

    • Added
      First Batch of Starter Relics - #244
    • Added
      Functionality of current monster skills up to SS rank. - #243
    • Improved
      Dark Lord Lilith fully implemented for Early Access. - #242
    • Fixed
      Steam achievements location. - #241
    0.77.0

    March 27th, 2025

    • Added
      New Event System - #240 - Thanks @kao_ri_san
    • Added
      50+ Events for Abyss Shop Packs - #239
    • Improved
      Data Loading and Unloading When Player Assets Break the Game - #238
    • Improved
      User Interface for When Steam Friends Exceed 300 - #237
    • Fixed
      Japanese Fonts, Missing Characters Causing Graphical Issues in Text - #236
    0.76.0

    March 2nd, 2025

    • Added
      Steam Integration - #235
    • Added
      Steam Friends Leaderboards - #234
    • Removed
      Equipment System (Weapons, Armor) for Post-Early Access - #233
    • Fixed
      Excessive Load Times in Late-Game Sessions - #232