Roadmap

Release notes for Kings Origin

0.86.0

Development

  • Added
    + 70 new relics, including basic ones and event-obtainable ones. - #305
  • Added
    + 40 new units, including basic units and evolutions. - #304
  • Fixed
    The unit disappears when it’s replaced by another in a room. - ds#65 - Thanks @systemid0x00
  • Improved
    The reliquary has been improved, making it stackable and more organized. - ds#66
  • Improved
    The storage has been improved, making it stackable and more organized. - ds#65
  • Fixed
    The room-swapping option has been fixed and can now be used normally. - #303
  • Fixed
    Status effects are now properly cleared at the end of each battle. - #302
  • Fixed
    Forced dungeon expansions no longer delete rooms. - ds#63
  • Fixed
    The game would freeze when unlocking certain units in the lineage. - ds#62
  • Added
    The "Camp" journey now allows you to perform the Agoge and hire or dismiss adventurers. - #301
  • Added
    +15 new starting units, +20 new starting abilities. - #300
  • Added
    New lineage system, rebalanced and featuring a semi-linear unlock chain. - ds#60
  • Removed
    Removed the old lineage system. - #299
  • Fixed
    Expansions are now enforced even if you don’t enter the dungeon. - ds#59 - Thanks @richar4800
  • Fixed
    Units now follow the path correctly. - ds#59 - Thanks @richar4800
  • Fixed
    The leaderboard reports the overall position well. - ds#56 - Thanks @panfuricus
  • Added
    New animated logo icon for the Discord server. - ds#57 - Thanks @kao_ri_san
  • Fixed
    Unit selection in the selector now correctly selects and displays the chosen unit. - ds#58
  • Improved
    The "Camp" journey has been renamed to "Throne," and a new "Camp" journey has been added. - #298
  • Added
    The skill system now differentiates between active and passive skills, and they have ranks and evolutions. - #297
  • Added
    New beta support for Traditional Chinese, Korean, Russian, Italian, German, and French. - #296
  • Improved
    Display in the room the attribute increases of units, whether from the room itself or from abilities. - #295
  • Fixed
    Dungeon/Path button. The dungeon/path button doesn’t respond on the first click. - ds#40 - Thanks @systemid0x00
  • Fixed
    When units attack the enemy as a group, they move forward and don’t return. - ds#51 - Thanks @pincho3202
  • Fixed
    An enemy is dealing absurd damage to the lord. - ds#53 - Thanks @pincho3202
  • Fixed
    D+20 / D+21 Infinite battles. (Critical) - ds#48
  • Improved
    Auto-balancing of units and their primary abilities. - #294
  • Fixed
    The dungeon breaks when expanded with the expansion relics. - ds#50 - Thanks @kao_ri_san
  • Added
    Maps and difficulty have icons with information that define the map style and difficulty. - #293
  • Added
    Unit marker for creating other units in the recruitment selection. - #292
  • Added
    When hovering over units in the dungeon, their health, mana, and next ability to be used are displayed. - #291
  • Improved
    Progressive start for new players has been balanced. - ds#46 - Thanks @artmato
  • Improved
    Now infinite waves are triggered from a button. - ds#46 - Thanks @artmato
  • Improved
    The unit cost calculation logic has been balanced by difficulty. - ds#46 - Thanks @artmato
  • Fixed
    After the boss, an infinite wave will no longer start. - #290 - Thanks @pincho3202
  • Fixed
    The lineage text no longer grows indefinitely in the Lineage panel. - ds#47 - Thanks @artmato
  • Added
    New pop-up text system with larger size. - ds#46. - Thanks @artmato
  • Added
    Added a button to change dungeon speed to x2 / x3. - #289
  • 0.85.0

    October 1st, 2025

    • Added
      Option to animate texts or display them instantly. - #288 - Thanks @artmato
    • Added
      New automatic system for abilities and status effects. - #287
    • Added
      In the room installation, new information appears and the installation can be canceled. - #286 - Thanks @carlosbili
    • Fixed
      Fixed the cropped UI / game display issue on dual monitors. - ds#44 - Thanks @Jaedin
    • Fixed
      Used items are consumed and removed from storage. - #285
    • Added
      Now you can view the item storage without having to be in the camp. - #284
    • Added
      New Achilles Arc — 2 units / 2 rooms / 1 event. - #283
    • Added
      New statistics section along with ranking by difficulties. - ds#45 - Thanks @endro79
    • Fixed
      Raids now give the appropriate rewards, and the victory UI/UX has been improved. - ds#41
    • Fixed
      Combat rooms now accommodate the maximum number of possible enemies. - ds#42 - Thanks @kao_ri_san
    • Improved
      Now abilities can only be selected/unlocked if you have the required maximum mana. - ds#36 - Thanks @kao_ri_san
    • Added
      Discord integration to show active status in the app. - #282
    • Fixed
      Units now display DPS correctly when the checkbox is enabled. - ds#39 - Thanks @systemid0x00
    • Added
      New interactive guide system explaining the basics of the mechanics. - #281 - Thanks @pincho3202
    • Removed
      The old video-based tutorial system has been removed. - #280
    • Fixed
      Fixes on the Discord server. - #279
    • Fixed
      Fixed so that units display their DPS only when the settings option is enabled, and hide it when it’s disabled. - #278 - Thanks @systemid0x00
    • Added
      New leaderboard table by difficulty levels. - #277
    • Added
      New dungeon bosses implemented. - #276
    • Improved
      Power balance in mixed waves. - #275
    • Fixed
      Memory error occurred when using Isabel and her first ability. - #274
    • Fixed
      Improved performance in the victory panel. - #273
    • Improved
      Improved the display of tips/tutorials. - #272
    0.84.0

    September 15th, 2025

    • Added
      New general and lord statistics panel. - #271
    • Fixed
      Units were duplicated in the reserve list in phantom mode. - #270 - Thanks @uri4084
    • Fixed
      Map #2 did not load with the preset configuration. - #269 - Thanks @uri4084
    • Fixed
      The reliquary now contains the new relics obtained in the dungeon. - #268 - Thanks @uri4084
    • Fixed
      Adjusted the renown system to match the current difficulty. - #267
    • Improved
      Added new units, events, relics, and rooms. - #266
    • Fixed
      Fixed an issue where the explorable map loading would sometimes break. - #265- Thanks @systemid0x00
    • Improved
      Steam achievements updated. - #264
    0.83.0

    September 1st, 2025

    • Added
      Persistence for unit equipment (the system is not yet functional). - #263
    • Improved
      Stability in the core of the room combat system. - #262
    • Fixed
      Changed the pathfinding system to reverse BFS. - #261
    • Fixed
      Steam page screenshots. - #260
    0.82.0

    June 1st, 2025

    • Added
      Steam page published. - #259
    • Added
      New Kings Origin teaser. - #258
    • Added
      Full support for the Japanese language. - #256
    • Improved
      Improved algorithm for obtaining souls. - #255
    • Improved
      Persistence system for steam (Cloud). - #254
    • Fixed
      Minor fixes for the interface. - #257
    0.81.0

    May 1st, 2025

    • Added
      Wave creation has a new algorithm. - #251
    • Added
      New units and rooms. - #253
    • Improved
      Internal data collection system. - #252
    • Removed
      Removed wave pattern, by level and day reached. - #250
    0.80.0

    April 15th, 2025

    • Added
      New controls for combat. - ds#34 - Thanks @pincho3202
    • Added
      Display information in keywords / skills / descriptions. - ds#31 - Thanks @systemid0x00
    • Improved
      Improved difficulty and map selection. - ds#35 - Thanks @pincho3202
    • Fixed
      Road block depending on the player's choice. - ds#32 - Thanks @pincho3202
    • Fixed
      Steamdeck performance issues and flickering. - ds#30 - Thanks @systemid0x00
    • Fixed
      Restart when changing language due to performance issues. - #249
    0.79.0

    April 1st, 2025

    • Added
      New asynchronous persistence system for Steam. - #248
    • Improved
      Combat takes into consideration the various status effects. - #247
    • Improved
      Change the mana position in the user interface. - ds#29 - Thanks @kao_ri_san
    • Improved
      Fine-tuned unit pathfinding - #246
    • Improved
      User interface for rewards earned in combat - #245
    • Fixed
      Broken UI when receiving a treasure in the treasure panel. - ds#28 - Thanks @kao_ri_san
    0.78.0

    March 15th, 2025

    • Added
      First Batch of Starter Relics - #244
    • Added
      Functionality of current units skills up to SS rank. - #243
    • Improved
      Lord Cid fully implemented for Early Access. - #242
    • Fixed
      Steam achievements location. - #241
    0.77.0

    March 1st, 2025

    • Added
      New Event System - #240 - Thanks @kao_ri_san
    • Added
      50+ Events for Lineage - #239
    • Improved
      Data Loading and Unloading When Player Assets Break the Game - #238
    • Improved
      User Interface for When Steam Friends Exceed 300 - #237
    • Fixed
      Japanese Fonts, Missing Characters Causing Graphical Issues in Text - #236
    0.76.0

    February 15th, 2025

    • Added
      Steam Integration - #235
    • Added
      Steam Friends Leaderboards - #234
    • Removed
      Equipment System (Weapons, Armor) for Post-Early Access - #233
    • Fixed
      Excessive Load Times in Late-Game Sessions - #232