Roadmap

Release notes for Kings Origin

1.0.0

Development

  • Improved
    The description of the Seal room has been modified - ds#82. Thanks @lilyan9559
  • Improved
    Camp action count UI has been expanded with numbers - ds#82. Thanks @lilyan9559
  • Fixed
    Equipment is not displayed in the panel - ds#82. Thanks @lilyan9559
  • Fixed
    Abaddon has already been adjusted; Lilith (demon) is now required to fuse it - ds#82. Thanks @lilyan9559
  • Fixed
    The two starting heroes no longer appear locked - ds#82. Thanks @lilyan9559
  • Fixed
    Abadon now has the correct evolutions - ds#82. Thanks @lilyan9559
  • Fixed
    Renesme resets to locked when reopening the game - ds#82. Thanks @lilyan9559
  • Fixed
    Add a “forced execution” system if an enemy remains alive for too long (fail-safe) - ds#82. Thanks @lilyan9559
  • Fixed
    It should be applied consistently at fixed intervals (regardless of the enemy’s position) - ds#82. Thanks @lilyan9559
  • Fixed
    Burn stacks are being applied, but the damage is not being processed correctly in real time - ds#82. Thanks @lilyan9559
  • Added
    Status effect values in Japanese, Chinese, and Korean have been recolored for better visibility - ds#82. Thanks @lilyan9559
  • Added
    Added hidden attribute information to tooltips - ds#82. Thanks @lilyan9559
  • Fixed
    Fixed the HUD update related to the lord’s maximum mana - ds#82. Thanks @lilyan9559
  • Added
    The option to delete a save slot from the main menu has been added - ds#82. Thanks @lilyan9559
  • Fixed
    In both the official and demo versions, loading the save file breaks when starting a new game - ds#81. Thanks @lilyan9559
  • Fixed
    Fixes to the Japanese, Chinese, and Korean language maps - ds#63. Thanks @lilyan9559
  • Fixed
    The Mine room now has the correct activation time (30s) - #347
  • Fixed
    Add the DEMO tag in the demo version to differentiate it - #346
  • Fixed
    In the demo, the game can’t load a save - ds#81. Thanks @systemid0x00
  • Improved
    Update the room position markers - #345
  • Fixed
    Doesn’t allow recruiting - ds#79. Thanks @DawnNightinger
  • Fixed
    Critical - Units with Isabel don’t die - ds#78. Thanks @エンジェルスタ
  • 0.9.0

    March 23rd, 2026

    • Fixed
      The game crashes when multiple units simultaneously kill the same unit. - #344
    • Fixed
      Units don’t deploy at certain points in the rooms. - #343
    • Improved
      Performance improved by 20%. - #342
    • Improved
      Rewards for the new challenges. - #341
    • Improved
      Game modes are now split into different choices after selecting a save slot. - #340
    • Improved
      There are now 3 save slots to have 3 different games at the same time. - #339
    • Improved
      B, A, and S-rank units rebalanced to fit the new SS and SSS ranks. - #338
    • Improved
      Balance of stats and calculation formulas. - #337
    • Added
      Added +20 achievements and an in-game reward system. - #336
    • Added
      New lord Renesme, Fire Kitsune Elemental, with their quests and achievements. - #335
    • Added
      New compendium section to view all possible content. - #334
    • Added
      New unlockable challenges in the lineage. - #333
    • Added
      New maps: Pandora, Spiderweb, and Ouroboros. - #332
    • Added
      New enemies from rank I to SSS. - #331
    • Added
      +20 New equipment. - #330
    • Added
      +25 New items. - #329
    • Added
      +50 New relics. - #328
    • Added
      Added rank system for non-melee units. - #327
    • Added
      New SSS-rank battle/trap/support rooms. - #326
    • Added
      New SS-rank battle/trap/support rooms. - #325
    • Added
      New S-rank battle/trap/support rooms. - #324
    • Added
      New SSS-rank units. - #323
    • Added
      New SS-rank units. - #322
    • Added
      New S-rank units. - #321
    • Improved
      UI/UX improved and everything centralized in the dungeon. - #320
    • Removed
      Merchant removed. - #319
    0.87.0

    December 23rd, 2025

    • Improved
      Balance adjustments for C-rank units. - #318
    • Added
      New campfire mechanic at the camp, improve and remove abilities. - #317
    • Added
      New council system based on the rank of the placed adventurers. - #316
    • Removed
      Removed the old lineage system. - #315
    • Added
      The council mechanic has been removed in favor of a more balanced system. - #314
    • Added
      New abilities for creation units that previously had Low Blow as their starting skill. - #313
    • Fixed
      Maximum mana not updating in dungeon HUD. - ds#75 - Thanks @crimsonlegion
    • Fixed
      The starting chronicles for each lord have been improved. - #312
    • Added
      New Odysseus arc implemented. - #311
    • Fixed
      Adjustments to the balance of the new rooms. - #310
    • Improved
      Lineage expansion, adding the initial elements. - #309
    • Improved
      Information was added to the pause panel. - #308
    • Added
      New victory screen with combat details. - #307
    • Added
      Added new decorations for the dungeon. - #306
    0.86.0

    September 1st, 2025

    • Added
      + 70 new relics, including basic ones and event-obtainable ones. - #305
    • Added
      + 40 new units, including basic units and evolutions. - #304
    • Fixed
      The unit disappears when it’s replaced by another in a room. - ds#65 - Thanks @systemid0x00
    • Improved
      The reliquary has been improved, making it stackable and more organized. - ds#66
    • Improved
      The storage has been improved, making it stackable and more organized. - ds#65
    • Fixed
      The room-swapping option has been fixed and can now be used normally. - #303
    • Fixed
      Status effects are now properly cleared at the end of each battle. - #302
    • Fixed
      Forced dungeon expansions no longer delete rooms. - ds#63
    • Fixed
      The game would freeze when unlocking certain units in the lineage. - ds#62
    • Added
      The "Camp" journey now allows you to perform the Agoge and hire or dismiss adventurers. - #301
    • Added
      +15 new starting units, +20 new starting abilities. - #300
    • Added
      New lineage system, rebalanced and featuring a semi-linear unlock chain. - ds#60
    • Removed
      Removed the old lineage system. - #299
    • Fixed
      Expansions are now enforced even if you don’t enter the dungeon. - ds#59 - Thanks @richar4800
    • Fixed
      Units now follow the path correctly. - ds#59 - Thanks @richar4800
    • Fixed
      The leaderboard reports the overall position well. - ds#56 - Thanks @panfuricus
    • Added
      New animated logo icon for the Discord server. - ds#57 - Thanks @kao_ri_san
    • Fixed
      Unit selection in the selector now correctly selects and displays the chosen unit. - ds#58
    • Improved
      The "Camp" journey has been renamed to "Throne," and a new "Camp" journey has been added. - #298
    • Added
      The skill system now differentiates between active and passive skills, and they have ranks and evolutions. - #297
    • Added
      New beta support for Traditional Chinese, Korean, Russian, Italian, German, and French. - #296
    • Improved
      Display in the room the attribute increases of units, whether from the room itself or from abilities. - #295
    • Fixed
      Dungeon/Path button. The dungeon/path button doesn’t respond on the first click. - ds#40 - Thanks @systemid0x00
    • Fixed
      When units attack the enemy as a group, they move forward and don’t return. - ds#51 - Thanks @pincho3202
    • Fixed
      An enemy is dealing absurd damage to the lord. - ds#53 - Thanks @pincho3202
    • Fixed
      D+20 / D+21 Infinite battles. (Critical) - ds#48
    • Improved
      Auto-balancing of units and their primary abilities. - #294
    • Fixed
      The dungeon breaks when expanded with the expansion relics. - ds#50 - Thanks @kao_ri_san
    • Added
      Maps and difficulty have icons with information that define the map style and difficulty. - #293
    • Added
      Unit marker for creating other units in the recruitment selection. - #292
    • Added
      When hovering over units in the dungeon, their health, mana, and next ability to be used are displayed. - #291
    • Improved
      Progressive start for new players has been balanced. - ds#46 - Thanks @artmato
    • Improved
      Now infinite waves are triggered from a button. - ds#46 - Thanks @artmato
    • Improved
      The unit cost calculation logic has been balanced by difficulty. - ds#46 - Thanks @artmato
    • Fixed
      After the boss, an infinite wave will no longer start. - #290 - Thanks @pincho3202
    • Fixed
      The lineage text no longer grows indefinitely in the Lineage panel. - ds#47 - Thanks @artmato
    • Added
      New pop-up text system with larger size. - ds#46. - Thanks @artmato
    • Added
      Added a button to change dungeon speed to x2 / x3. - #289
    0.85.0

    October 1st, 2025

    • Added
      Option to animate texts or display them instantly. - #288 - Thanks @artmato
    • Added
      New automatic system for abilities and status effects. - #287
    • Added
      In the room installation, new information appears and the installation can be canceled. - #286 - Thanks @carlosbili
    • Fixed
      Fixed the cropped UI / game display issue on dual monitors. - ds#44 - Thanks @Jaedin
    • Fixed
      Used items are consumed and removed from storage. - #285
    • Added
      Now you can view the item storage without having to be in the camp. - #284
    • Added
      New Achilles Arc — 2 units / 2 rooms / 1 event. - #283
    • Added
      New statistics section along with ranking by difficulties. - ds#45 - Thanks @endro79
    • Fixed
      Raids now give the appropriate rewards, and the victory UI/UX has been improved. - ds#41
    • Fixed
      Combat rooms now accommodate the maximum number of possible enemies. - ds#42 - Thanks @kao_ri_san
    • Improved
      Now abilities can only be selected/unlocked if you have the required maximum mana. - ds#36 - Thanks @kao_ri_san
    • Added
      Discord integration to show active status in the app. - #282
    • Fixed
      Units now display DPS correctly when the checkbox is enabled. - ds#39 - Thanks @systemid0x00
    • Added
      New interactive guide system explaining the basics of the mechanics. - #281 - Thanks @pincho3202
    • Removed
      The old video-based tutorial system has been removed. - #280
    • Fixed
      Fixes on the Discord server. - #279
    • Fixed
      Fixed so that units display their DPS only when the settings option is enabled, and hide it when it’s disabled. - #278 - Thanks @systemid0x00
    • Added
      New leaderboard table by difficulty levels. - #277
    • Added
      New dungeon bosses implemented. - #276
    • Improved
      Power balance in mixed waves. - #275
    • Fixed
      Memory error occurred when using Isabel and her first ability. - #274
    • Fixed
      Improved performance in the victory panel. - #273
    • Improved
      Improved the display of tips/tutorials. - #272
    0.84.0

    September 15th, 2025

    • Added
      New general and lord statistics panel. - #271
    • Fixed
      Units were duplicated in the reserve list in phantom mode. - #270 - Thanks @uri4084
    • Fixed
      Map #2 did not load with the preset configuration. - #269 - Thanks @uri4084
    • Fixed
      The reliquary now contains the new relics obtained in the dungeon. - #268 - Thanks @uri4084
    • Fixed
      Adjusted the renown system to match the current difficulty. - #267
    • Improved
      Added new units, events, relics, and rooms. - #266
    • Fixed
      Fixed an issue where the explorable map loading would sometimes break. - #265- Thanks @systemid0x00
    • Improved
      Steam achievements updated. - #264
    0.83.0

    September 1st, 2025

    • Added
      Persistence for unit equipment (the system is not yet functional). - #263
    • Improved
      Stability in the core of the room combat system. - #262
    • Fixed
      Changed the pathfinding system to reverse BFS. - #261
    • Fixed
      Steam page screenshots. - #260
    0.82.0

    June 1st, 2025

    • Added
      Steam page published. - #259
    • Added
      New Kings Origin teaser. - #258
    • Added
      Full support for the Japanese language. - #256
    • Improved
      Improved algorithm for obtaining souls. - #255
    • Improved
      Persistence system for steam (Cloud). - #254
    • Fixed
      Minor fixes for the interface. - #257
    0.81.0

    May 1st, 2025

    • Added
      Wave creation has a new algorithm. - #251
    • Added
      New units and rooms. - #253
    • Improved
      Internal data collection system. - #252
    • Removed
      Removed wave pattern, by level and day reached. - #250
    0.80.0

    April 15th, 2025

    • Added
      New controls for combat. - ds#34 - Thanks @pincho3202
    • Added
      Display information in keywords / skills / descriptions. - ds#31 - Thanks @systemid0x00
    • Improved
      Improved difficulty and map selection. - ds#35 - Thanks @pincho3202
    • Fixed
      Road block depending on the player's choice. - ds#32 - Thanks @pincho3202
    • Fixed
      Steamdeck performance issues and flickering. - ds#30 - Thanks @systemid0x00
    • Fixed
      Restart when changing language due to performance issues. - #249
    0.79.0

    April 1st, 2025

    • Added
      New asynchronous persistence system for Steam. - #248
    • Improved
      Combat takes into consideration the various status effects. - #247
    • Improved
      Change the mana position in the user interface. - ds#29 - Thanks @kao_ri_san
    • Improved
      Fine-tuned unit pathfinding - #246
    • Improved
      User interface for rewards earned in combat - #245
    • Fixed
      Broken UI when receiving a treasure in the treasure panel. - ds#28 - Thanks @kao_ri_san
    0.78.0

    March 15th, 2025

    • Added
      First Batch of Starter Relics - #244
    • Added
      Functionality of current units skills up to SS rank. - #243
    • Improved
      Lord Cid fully implemented for Early Access. - #242
    • Fixed
      Steam achievements location. - #241
    0.77.0

    March 1st, 2025

    • Added
      New Event System - #240 - Thanks @kao_ri_san
    • Added
      50+ Events for Lineage - #239
    • Improved
      Data Loading and Unloading When Player Assets Break the Game - #238
    • Improved
      User Interface for When Steam Friends Exceed 300 - #237
    • Fixed
      Japanese Fonts, Missing Characters Causing Graphical Issues in Text - #236
    0.76.0

    February 15th, 2025

    • Added
      Steam Integration - #235
    • Added
      Steam Friends Leaderboards - #234
    • Removed
      Equipment System (Weapons, Armor) for Post-Early Access - #233
    • Fixed
      Excessive Load Times in Late-Game Sessions - #232