Kings Origin

Release notes for Kings Origin

1.0.0

August 7th, 2026

  • Improved
    The description of the Seal room has been modified - ds#82. Thanks @lilyan9559 ds#82
  • Improved
    Camp action count UI has been expanded with numbers - ds#82. Thanks @lilyan9559 ds#82
  • Fixed
    Equipment is not displayed in the panel - ds#82. Thanks @lilyan9559 ds#82
  • Fixed
    Abaddon has already been adjusted; Lilith (demon) is now required to fuse it - ds#82. Thanks @lilyan9559 ds#82
  • Fixed
    The two starting heroes no longer appear locked - ds#82. Thanks @lilyan9559 ds#82
  • Fixed
    Abadon now has the correct evolutions - ds#82. Thanks @lilyan9559 ds#82
  • Fixed
    Renesme resets to locked when reopening the game - ds#82. Thanks @lilyan9559 ds#82
  • Fixed
    Add a “forced execution” system if an enemy remains alive for too long (fail-safe) - ds#82. Thanks @lilyan9559 ds#82
  • Fixed
    It should be applied consistently at fixed intervals (regardless of the enemy’s position) - ds#82. Thanks @lilyan9559 ds#82
  • Fixed
    Burn stacks are being applied, but the damage is not being processed correctly in real time - ds#82. Thanks @lilyan9559 ds#82
  • Added
    Status effect values in Japanese, Chinese, and Korean have been recolored for better visibility - ds#82. Thanks @lilyan9559 ds#82
  • Added
    Added hidden attribute information to tooltips - ds#82. Thanks @lilyan9559 ds#82
  • Fixed
    Fixed the HUD update related to the lord’s maximum mana - ds#82. Thanks @lilyan9559 ds#82
  • Added
    The option to delete a save slot from the main menu has been added - ds#82. Thanks @lilyan9559 ds#82
  • Fixed
    In both the official and demo versions, loading the save file breaks when starting a new game - ds#81. Thanks @lilyan9559 ds#81
  • Fixed
    Fixes to the Japanese, Chinese, and Korean language maps - ds#63. Thanks @lilyan9559 ds#63
  • Fixed
    The Mine room now has the correct activation time (30s) - #347 #347
  • Fixed
    Add the DEMO tag in the demo version to differentiate it - #346 #346
  • Fixed
    In the demo, the game can’t load a save - ds#81. Thanks @systemid0x00 ds#81
  • Improved
    Update the room position markers - #345 #345
  • Fixed
    Doesn’t allow recruiting - ds#79. Thanks @DawnNightinger ds#79
  • Fixed
    Critical - Units with Isabel don’t die - ds#78. Thanks @エンジェルスタ ds#78
0.9.0

March 23rd, 2026

  • Fixed
    The game crashes when multiple units simultaneously kill the same unit. - #344 #344
  • Fixed
    Units don’t deploy at certain points in the rooms. - #343 #343
  • Improved
    Performance improved by 20%. - #342 #342
  • Improved
    Rewards for the new challenges. - #341 #341
  • Improved
    Game modes are now split into different choices after selecting a save slot. - #340 #340
  • Improved
    There are now 3 save slots to have 3 different games at the same time. - #339 #339
  • Improved
    B, A, and S-rank units rebalanced to fit the new SS and SSS ranks. - #338 #338
  • Improved
    Balance of stats and calculation formulas. - #337 #337
  • Added
    Added +20 achievements and an in-game reward system. - #336 #336
  • Added
    New lord Renesme, Fire Kitsune Elemental, with their quests and achievements. - #335 #335
  • Added
    New compendium section to view all possible content. - #334 #334
  • Added
    New unlockable challenges in the lineage. - #333 #333
  • Added
    New maps: Pandora, Spiderweb, and Ouroboros. - #332 #332
  • Added
    New enemies from rank I to SSS. - #331 #331
  • Added
    +20 New equipment. - #330 #330
  • Added
    +25 New items. - #329 #329
  • Added
    +50 New relics. - #328 #328
  • Added
    Added rank system for non-melee units. - #327 #327
  • Added
    New SSS-rank battle/trap/support rooms. - #326 #326
  • Added
    New SS-rank battle/trap/support rooms. - #325 #325
  • Added
    New S-rank battle/trap/support rooms. - #324 #324
  • Added
    New SSS-rank units. - #323 #323
  • Added
    New SS-rank units. - #322 #322
  • Added
    New S-rank units. - #321 #321
  • Improved
    UI/UX improved and everything centralized in the dungeon. - #320 #320
  • Removed
    Merchant removed. - #319 #319
0.87.0

December 23rd, 2025

  • Improved
    Balance adjustments for C-rank units. - #318 #318
  • Added
    New campfire mechanic at the camp, improve and remove abilities. - #317 #317
  • Added
    New council system based on the rank of the placed adventurers. - #316 #316
  • Removed
    Removed the old lineage system. - #315 #315
  • Added
    The council mechanic has been removed in favor of a more balanced system. - #314 #314
  • Added
    New abilities for creation units that previously had Low Blow as their starting skill. - #313 #313
  • Fixed
    Maximum mana not updating in dungeon HUD. - ds#75. Thanks @crimsonlegion ds#75
  • Fixed
    The starting chronicles for each lord have been improved. - #312 #312
  • Added
    New Odysseus arc implemented. - #311 #311
  • Fixed
    Adjustments to the balance of the new rooms. - #310 #310
  • Improved
    Lineage expansion, adding the initial elements. - #309 #309
  • Improved
    Information was added to the pause panel. - #308 #308
  • Added
    New victory screen with combat details. - #307 #307
  • Added
    Added new decorations for the dungeon. - #306 #306
0.86.0

September 1st, 2025

  • Added
    + 70 new relics, including basic ones and event-obtainable ones. - #305 #305
  • Added
    + 40 new units, including basic units and evolutions. - #304 #304
  • Fixed
    The unit disappears when it’s replaced by another in a room. - ds#65 Thanks @systemid0x00 ds#65
  • Improved
    The reliquary has been improved, making it stackable and more organized. - ds#66 ds#66
  • Improved
    The storage has been improved, making it stackable and more organized. - ds#65 ds#65
  • Fixed
    The room-swapping option has been fixed and can now be used normally. - #303 #303
  • Fixed
    Status effects are now properly cleared at the end of each battle. - #302 #302
  • Fixed
    Forced dungeon expansions no longer delete rooms. - ds#63 ds#63
  • Fixed
    The game would freeze when unlocking certain units in the lineage. - ds#62 ds#62
  • Added
    The "Camp" journey now allows you to perform the Agoge and hire or dismiss adventurers. - #301 #301
  • Added
    +15 new starting units, +20 new starting abilities. - #300 #300
  • Added
    New lineage system, rebalanced and featuring a semi-linear unlock chain. - ds#60 ds#60
  • Removed
    Removed the old lineage system. - #299 #299
  • Fixed
    Expansions are now enforced even if you don’t enter the dungeon. - ds#59 Thanks @richar4800 ds#59
  • Fixed
    Units now follow the path correctly. - ds#59 Thanks @richar4800 ds#59
  • Fixed
    The leaderboard reports the overall position well. - ds#56 Thanks @panfuricus ds#56
  • Added
    New animated logo icon for the Discord server. - ds#57 Thanks @kao_ri_san ds#57
  • Fixed
    Unit selection in the selector now correctly selects and displays the chosen unit. - ds#58 ds#58
  • Improved
    The "Camp" journey has been renamed to "Throne," and a new "Camp" journey has been added. - #298 #298
  • Added
    The skill system now differentiates between active and passive skills, and they have ranks and evolutions. - #297 #297
  • Added
    New beta support for Traditional Chinese, Korean, Russian, Italian, German, and French. - #296 #296
  • Improved
    Display in the room the attribute increases of units, whether from the room itself or from abilities. - #295 #295
  • Fixed
    Dungeon/Path button. The dungeon/path button doesn’t respond on the first click. - ds#40 Thanks @systemid0x00 ds#40
  • Fixed
    When units attack the enemy as a group, they move forward and don’t return. - ds#51 Thanks @pincho3202 ds#51
  • Fixed
    An enemy is dealing absurd damage to the lord. - ds#53 Thanks @pincho3202 ds#53
  • Fixed
    D+20 / D+21 Infinite battles. (Critical) - ds#48 ds#48
  • Improved
    Auto-balancing of units and their primary abilities. - #294 #294
  • Fixed
    The dungeon breaks when expanded with the expansion relics. - ds#50 Thanks @kao_ri_san ds#50
  • Added
    Maps and difficulty have icons with information that define the map style and difficulty. - #293 #293
  • Added
    Unit marker for creating other units in the recruitment selection. - #292 #292
  • Added
    When hovering over units in the dungeon, their health, mana, and next ability to be used are displayed. - #291 #291
  • Improved
    Progressive start for new players has been balanced. - ds#46 Thanks @artmato ds#46
  • Improved
    Now infinite waves are triggered from a button. - ds#46 Thanks @artmato ds#46
  • Improved
    The unit cost calculation logic has been balanced by difficulty. - ds#46 Thanks @artmato ds#46
  • Fixed
    After the boss, an infinite wave will no longer start. - #290 Thanks @pincho3202 #290
  • Fixed
    The lineage text no longer grows indefinitely in the Lineage panel. - ds#47 Thanks @artmato ds#47
  • Added
    New pop-up text system with larger size. - ds#46 Thanks @artmato ds#46
  • Added
    Added a button to change dungeon speed to x2 / x3. - #289 #289
0.85.0

October 1st, 2025

  • Added
    Option to animate texts or display them instantly. - #288 Thanks @artmato #288
  • Added
    New automatic system for abilities and status effects. - #287 #287
  • Added
    In the room installation, new information appears and the installation can be canceled. - #286 Thanks @carlosbili #286
  • Fixed
    Fixed the cropped UI / game display issue on dual monitors. - ds#44 Thanks @Jaedin ds#44
  • Fixed
    Used items are consumed and removed from storage. - #285 #285
  • Added
    Now you can view the item storage without having to be in the camp. - #284 #284
  • Added
    New Achilles Arc — 2 units / 2 rooms / 1 event. - #283 #283
  • Added
    New statistics section along with ranking by difficulties. - ds#45 Thanks @endro79 ds#45
  • Fixed
    Raids now give the appropriate rewards, and the victory UI/UX has been improved. - ds#41 ds#41
  • Fixed
    Combat rooms now accommodate the maximum number of possible enemies. - ds#42 Thanks @kao_ri_san ds#42
  • Improved
    Now abilities can only be selected/unlocked if you have the required maximum mana. - ds#36 Thanks @kao_ri_san ds#36
  • Added
    Discord integration to show active status in the app. - #282 #282
  • Fixed
    Units now display DPS correctly when the checkbox is enabled. - ds#39 Thanks @systemid0x00 ds#39
  • Added
    New interactive guide system explaining the basics of the mechanics. - #281 Thanks @pincho3202 #281
  • Removed
    The old video-based tutorial system has been removed. - #280 #280
  • Fixed
    Fixes on the Discord server. - #279 #279
  • Fixed
    Fixed so that units display their DPS only when the settings option is enabled, and hide it when it’s disabled. - #278 Thanks @systemid0x00 #278
  • Added
    New leaderboard table by difficulty levels. - #277 #277
  • Added
    New dungeon bosses implemented. - #276 #276
  • Improved
    Power balance in mixed waves. - #275 #275
  • Fixed
    Memory error occurred when using Isabel and her first ability. - #274 #274
  • Fixed
    Improved performance in the victory panel. - #273 #273
  • Improved
    Improved the display of tips/tutorials. - #272 #272
0.84.0

September 15th, 2025

  • Added
    New general and lord statistics panel. - #271 #271
  • Fixed
    Units were duplicated in the reserve list in phantom mode. - #270 Thanks @uri4084 #270
  • Fixed
    Map #2 did not load with the preset configuration. - #269 Thanks @uri4084 #269
  • Fixed
    The reliquary now contains the new relics obtained in the dungeon. - #268 Thanks @uri4084 #268
  • Fixed
    Adjusted the renown system to match the current difficulty. - #267 #267
  • Improved
    Added new units, events, relics, and rooms. - #266 #266
  • Fixed
    Fixed an issue where the explorable map loading would sometimes break. - #265 Thanks @systemid0x00 #265
  • Improved
    Steam achievements updated. - #264 #264
0.83.0

September 1st, 2025

  • Added
    Persistence for unit equipment (the system is not yet functional). - #263 #263
  • Improved
    Stability in the core of the room combat system. - #262 #262
  • Fixed
    Changed the pathfinding system to reverse BFS. - #261 #261
  • Fixed
    Steam page screenshots. - #260 #260
0.82.0

June 1st, 2025

  • Added
    Steam page published. - #259 #259
  • Added
    New Kings Origin teaser. - #258 #258
  • Added
    Full support for the Japanese language. - #256 #256
  • Improved
    Improved algorithm for obtaining souls. - #255 #255
  • Improved
    Persistence system for steam (Cloud). - #254 #254
  • Fixed
    Minor fixes for the interface. - #257 #257
0.81.0

May 1st, 2025

  • Added
    Wave creation has a new algorithm. - #251 #251
  • Added
    New units and rooms. - #253 #253
  • Improved
    Internal data collection system. - #252 #252
  • Removed
    Removed wave pattern, by level and day reached. - #250 #250
0.80.0

April 15th, 2025

  • Added
    New controls for combat. - ds#34 Thanks @pincho3202 ds#34
  • Added
    Display information in keywords / skills / descriptions. - ds#31 Thanks @systemid0x00 ds#31
  • Improved
    Improved difficulty and map selection. - ds#35 Thanks @pincho3202 ds#35
  • Fixed
    Road block depending on the player's choice. - ds#32 Thanks @pincho3202 ds#32
  • Fixed
    Steamdeck performance issues and flickering. - ds#30 Thanks @systemid0x00 ds#30
  • Fixed
    Restart when changing language due to performance issues. - #249 #249
0.79.0

April 1st, 2025

  • Added
    New asynchronous persistence system for Steam. - #248 #248
  • Improved
    Combat takes into consideration the various status effects. - #247 #247
  • Improved
    Change the mana position in the user interface. - ds#29 Thanks @kao_ri_san ds#29
  • Improved
    Fine-tuned unit pathfinding - #246 #246
  • Improved
    User interface for rewards earned in combat - #245 #245
  • Fixed
    Broken UI when receiving a treasure in the treasure panel. - ds#28 Thanks @kao_ri_san ds#28
0.78.0

March 15th, 2025

  • Added
    First Batch of Starter Relics - #244 #244
  • Added
    Functionality of current units skills up to SS rank. - #243 #243
  • Improved
    Lord Cid fully implemented for Early Access. - #242 #242
  • Fixed
    Steam achievements location. - #241 #241
0.77.0

March 1st, 2025

  • Added
    New Event System - #240 Thanks @kao_ri_san #240
  • Added
    50+ Events for Lineage - #239 #239
  • Improved
    Data Loading and Unloading When Player Assets Break the Game - #238 #238
  • Improved
    User Interface for When Steam Friends Exceed 300 - #237 #237
  • Fixed
    Japanese Fonts, Missing Characters Causing Graphical Issues in Text - #236 #236
0.76.0

February 15th, 2025

  • Added
    Steam Integration - #235 #235
  • Added
    Steam Friends Leaderboards - #234 #234
  • Removed
    Equipment System (Weapons, Armor) for Post-Early Access - #233 #233
  • Fixed
    Excessive Load Times in Late-Game Sessions - #232 #232