Release notes for Kings Origin
August 7th, 2026
- ImprovedThe description of the Seal room has been modified - ds#82. Thanks @lilyan9559 ds#82
- ImprovedCamp action count UI has been expanded with numbers - ds#82. Thanks @lilyan9559 ds#82
- FixedEquipment is not displayed in the panel - ds#82. Thanks @lilyan9559 ds#82
- FixedAbaddon has already been adjusted; Lilith (demon) is now required to fuse it - ds#82. Thanks @lilyan9559 ds#82
- FixedThe two starting heroes no longer appear locked - ds#82. Thanks @lilyan9559 ds#82
- FixedAbadon now has the correct evolutions - ds#82. Thanks @lilyan9559 ds#82
- FixedRenesme resets to locked when reopening the game - ds#82. Thanks @lilyan9559 ds#82
- FixedAdd a “forced execution” system if an enemy remains alive for too long (fail-safe) - ds#82. Thanks @lilyan9559 ds#82
- FixedIt should be applied consistently at fixed intervals (regardless of the enemy’s position) - ds#82. Thanks @lilyan9559 ds#82
- FixedBurn stacks are being applied, but the damage is not being processed correctly in real time - ds#82. Thanks @lilyan9559 ds#82
- AddedStatus effect values in Japanese, Chinese, and Korean have been recolored for better visibility - ds#82. Thanks @lilyan9559 ds#82
- AddedAdded hidden attribute information to tooltips - ds#82. Thanks @lilyan9559 ds#82
- FixedFixed the HUD update related to the lord’s maximum mana - ds#82. Thanks @lilyan9559 ds#82
- AddedThe option to delete a save slot from the main menu has been added - ds#82. Thanks @lilyan9559 ds#82
- FixedIn both the official and demo versions, loading the save file breaks when starting a new game - ds#81. Thanks @lilyan9559 ds#81
- FixedFixes to the Japanese, Chinese, and Korean language maps - ds#63. Thanks @lilyan9559 ds#63
- FixedThe Mine room now has the correct activation time (30s) - #347 #347
- FixedAdd the DEMO tag in the demo version to differentiate it - #346 #346
- FixedIn the demo, the game can’t load a save - ds#81. Thanks @systemid0x00 ds#81
- ImprovedUpdate the room position markers - #345 #345
- FixedDoesn’t allow recruiting - ds#79. Thanks @DawnNightinger ds#79
- FixedCritical - Units with Isabel don’t die - ds#78. Thanks @エンジェルスタ ds#78
March 23rd, 2026
- FixedThe game crashes when multiple units simultaneously kill the same unit. - #344 #344
- FixedUnits don’t deploy at certain points in the rooms. - #343 #343
- ImprovedPerformance improved by 20%. - #342 #342
- ImprovedRewards for the new challenges. - #341 #341
- ImprovedGame modes are now split into different choices after selecting a save slot. - #340 #340
- ImprovedThere are now 3 save slots to have 3 different games at the same time. - #339 #339
- ImprovedB, A, and S-rank units rebalanced to fit the new SS and SSS ranks. - #338 #338
- ImprovedBalance of stats and calculation formulas. - #337 #337
- AddedAdded +20 achievements and an in-game reward system. - #336 #336
- AddedNew lord Renesme, Fire Kitsune Elemental, with their quests and achievements. - #335 #335
- AddedNew compendium section to view all possible content. - #334 #334
- AddedNew unlockable challenges in the lineage. - #333 #333
- AddedNew maps: Pandora, Spiderweb, and Ouroboros. - #332 #332
- AddedNew enemies from rank I to SSS. - #331 #331
- Added+20 New equipment. - #330 #330
- Added+25 New items. - #329 #329
- Added+50 New relics. - #328 #328
- AddedAdded rank system for non-melee units. - #327 #327
- AddedNew SSS-rank battle/trap/support rooms. - #326 #326
- AddedNew SS-rank battle/trap/support rooms. - #325 #325
- AddedNew S-rank battle/trap/support rooms. - #324 #324
- AddedNew SSS-rank units. - #323 #323
- AddedNew SS-rank units. - #322 #322
- AddedNew S-rank units. - #321 #321
- ImprovedUI/UX improved and everything centralized in the dungeon. - #320 #320
- RemovedMerchant removed. - #319 #319
December 23rd, 2025
- ImprovedBalance adjustments for C-rank units. - #318 #318
- AddedNew campfire mechanic at the camp, improve and remove abilities. - #317 #317
- AddedNew council system based on the rank of the placed adventurers. - #316 #316
- RemovedRemoved the old lineage system. - #315 #315
- AddedThe council mechanic has been removed in favor of a more balanced system. - #314 #314
- AddedNew abilities for creation units that previously had Low Blow as their starting skill. - #313 #313
- FixedMaximum mana not updating in dungeon HUD. - ds#75. Thanks @crimsonlegion ds#75
- FixedThe starting chronicles for each lord have been improved. - #312 #312
- AddedNew Odysseus arc implemented. - #311 #311
- FixedAdjustments to the balance of the new rooms. - #310 #310
- ImprovedLineage expansion, adding the initial elements. - #309 #309
- ImprovedInformation was added to the pause panel. - #308 #308
- AddedNew victory screen with combat details. - #307 #307
- AddedAdded new decorations for the dungeon. - #306 #306
September 1st, 2025
- Added+ 70 new relics, including basic ones and event-obtainable ones. - #305 #305
- Added+ 40 new units, including basic units and evolutions. - #304 #304
- FixedThe unit disappears when it’s replaced by another in a room. - ds#65 Thanks @systemid0x00 ds#65
- ImprovedThe reliquary has been improved, making it stackable and more organized. - ds#66 ds#66
- ImprovedThe storage has been improved, making it stackable and more organized. - ds#65 ds#65
- FixedThe room-swapping option has been fixed and can now be used normally. - #303 #303
- FixedStatus effects are now properly cleared at the end of each battle. - #302 #302
- FixedForced dungeon expansions no longer delete rooms. - ds#63 ds#63
- FixedThe game would freeze when unlocking certain units in the lineage. - ds#62 ds#62
- AddedThe "Camp" journey now allows you to perform the Agoge and hire or dismiss adventurers. - #301 #301
- Added+15 new starting units, +20 new starting abilities. - #300 #300
- AddedNew lineage system, rebalanced and featuring a semi-linear unlock chain. - ds#60 ds#60
- RemovedRemoved the old lineage system. - #299 #299
- FixedExpansions are now enforced even if you don’t enter the dungeon. - ds#59 Thanks @richar4800 ds#59
- FixedUnits now follow the path correctly. - ds#59 Thanks @richar4800 ds#59
- FixedThe leaderboard reports the overall position well. - ds#56 Thanks @panfuricus ds#56
- AddedNew animated logo icon for the Discord server. - ds#57 Thanks @kao_ri_san ds#57
- FixedUnit selection in the selector now correctly selects and displays the chosen unit. - ds#58 ds#58
- ImprovedThe "Camp" journey has been renamed to "Throne," and a new "Camp" journey has been added. - #298 #298
- AddedThe skill system now differentiates between active and passive skills, and they have ranks and evolutions. - #297 #297
- AddedNew beta support for Traditional Chinese, Korean, Russian, Italian, German, and French. - #296 #296
- ImprovedDisplay in the room the attribute increases of units, whether from the room itself or from abilities. - #295 #295
- FixedDungeon/Path button. The dungeon/path button doesn’t respond on the first click. - ds#40 Thanks @systemid0x00 ds#40
- FixedWhen units attack the enemy as a group, they move forward and don’t return. - ds#51 Thanks @pincho3202 ds#51
- FixedAn enemy is dealing absurd damage to the lord. - ds#53 Thanks @pincho3202 ds#53
- FixedD+20 / D+21 Infinite battles. (Critical) - ds#48 ds#48
- ImprovedAuto-balancing of units and their primary abilities. - #294 #294
- FixedThe dungeon breaks when expanded with the expansion relics. - ds#50 Thanks @kao_ri_san ds#50
- AddedMaps and difficulty have icons with information that define the map style and difficulty. - #293 #293
- AddedUnit marker for creating other units in the recruitment selection. - #292 #292
- AddedWhen hovering over units in the dungeon, their health, mana, and next ability to be used are displayed. - #291 #291
- ImprovedProgressive start for new players has been balanced. - ds#46 Thanks @artmato ds#46
- ImprovedNow infinite waves are triggered from a button. - ds#46 Thanks @artmato ds#46
- ImprovedThe unit cost calculation logic has been balanced by difficulty. - ds#46 Thanks @artmato ds#46
- FixedAfter the boss, an infinite wave will no longer start. - #290 Thanks @pincho3202 #290
- FixedThe lineage text no longer grows indefinitely in the Lineage panel. - ds#47 Thanks @artmato ds#47
- AddedNew pop-up text system with larger size. - ds#46 Thanks @artmato ds#46
- AddedAdded a button to change dungeon speed to x2 / x3. - #289 #289
October 1st, 2025
- AddedOption to animate texts or display them instantly. - #288 Thanks @artmato #288
- AddedNew automatic system for abilities and status effects. - #287 #287
- AddedIn the room installation, new information appears and the installation can be canceled. - #286 Thanks @carlosbili #286
- FixedFixed the cropped UI / game display issue on dual monitors. - ds#44 Thanks @Jaedin ds#44
- FixedUsed items are consumed and removed from storage. - #285 #285
- AddedNow you can view the item storage without having to be in the camp. - #284 #284
- AddedNew Achilles Arc — 2 units / 2 rooms / 1 event. - #283 #283
- AddedNew statistics section along with ranking by difficulties. - ds#45 Thanks @endro79 ds#45
- FixedRaids now give the appropriate rewards, and the victory UI/UX has been improved. - ds#41 ds#41
- FixedCombat rooms now accommodate the maximum number of possible enemies. - ds#42 Thanks @kao_ri_san ds#42
- ImprovedNow abilities can only be selected/unlocked if you have the required maximum mana. - ds#36 Thanks @kao_ri_san ds#36
- AddedDiscord integration to show active status in the app. - #282 #282
- FixedUnits now display DPS correctly when the checkbox is enabled. - ds#39 Thanks @systemid0x00 ds#39
- AddedNew interactive guide system explaining the basics of the mechanics. - #281 Thanks @pincho3202 #281
- RemovedThe old video-based tutorial system has been removed. - #280 #280
- FixedFixes on the Discord server. - #279 #279
- FixedFixed so that units display their DPS only when the settings option is enabled, and hide it when it’s disabled. - #278 Thanks @systemid0x00 #278
- AddedNew leaderboard table by difficulty levels. - #277 #277
- AddedNew dungeon bosses implemented. - #276 #276
- ImprovedPower balance in mixed waves. - #275 #275
- FixedMemory error occurred when using Isabel and her first ability. - #274 #274
- FixedImproved performance in the victory panel. - #273 #273
- ImprovedImproved the display of tips/tutorials. - #272 #272
September 15th, 2025
- AddedNew general and lord statistics panel. - #271 #271
- FixedUnits were duplicated in the reserve list in phantom mode. - #270 Thanks @uri4084 #270
- FixedMap #2 did not load with the preset configuration. - #269 Thanks @uri4084 #269
- FixedThe reliquary now contains the new relics obtained in the dungeon. - #268 Thanks @uri4084 #268
- FixedAdjusted the renown system to match the current difficulty. - #267 #267
- ImprovedAdded new units, events, relics, and rooms. - #266 #266
- FixedFixed an issue where the explorable map loading would sometimes break. - #265 Thanks @systemid0x00 #265
- ImprovedSteam achievements updated. - #264 #264
September 1st, 2025
June 1st, 2025
- AddedSteam page published. - #259 #259
- AddedNew Kings Origin teaser. - #258 #258
- AddedFull support for the Japanese language. - #256 #256
- ImprovedImproved algorithm for obtaining souls. - #255 #255
- ImprovedPersistence system for steam (Cloud). - #254 #254
- FixedMinor fixes for the interface. - #257 #257
May 1st, 2025
April 15th, 2025
- AddedNew controls for combat. - ds#34 Thanks @pincho3202 ds#34
- AddedDisplay information in keywords / skills / descriptions. - ds#31 Thanks @systemid0x00 ds#31
- ImprovedImproved difficulty and map selection. - ds#35 Thanks @pincho3202 ds#35
- FixedRoad block depending on the player's choice. - ds#32 Thanks @pincho3202 ds#32
- FixedSteamdeck performance issues and flickering. - ds#30 Thanks @systemid0x00 ds#30
- FixedRestart when changing language due to performance issues. - #249 #249
April 1st, 2025
- AddedNew asynchronous persistence system for Steam. - #248 #248
- ImprovedCombat takes into consideration the various status effects. - #247 #247
- ImprovedChange the mana position in the user interface. - ds#29 Thanks @kao_ri_san ds#29
- ImprovedFine-tuned unit pathfinding - #246 #246
- ImprovedUser interface for rewards earned in combat - #245 #245
- FixedBroken UI when receiving a treasure in the treasure panel. - ds#28 Thanks @kao_ri_san ds#28
March 15th, 2025
March 1st, 2025
- AddedNew Event System - #240 Thanks @kao_ri_san #240
- Added50+ Events for Lineage - #239 #239
- ImprovedData Loading and Unloading When Player Assets Break the Game - #238 #238
- ImprovedUser Interface for When Steam Friends Exceed 300 - #237 #237
- FixedJapanese Fonts, Missing Characters Causing Graphical Issues in Text - #236 #236